🏠 New in Low Baseline Support: EXT_texture_filter_anisotropic WebGL extension
June 7, 2016
The EXT_texture_filter_anisotropic extension for WebGL 1.0 and 2.0 contexts adds anisotropic filtering (AF). AF improves the quality of mipmapped texture access when viewing a textured primitive at an oblique angle.
Source features
api.EXT_texture_filter_anisotropic[mdn]