🏠 New in Low Baseline Support: EXT_texture_filter_anisotropic WebGL extension

June 7, 2016

caniuse · mdn · spec

The EXT_texture_filter_anisotropic extension for WebGL 1.0 and 2.0 contexts adds anisotropic filtering (AF). AF improves the quality of mipmapped texture access when viewing a textured primitive at an oblique angle.

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